The Return of Talking Time

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  #31  
Old 06-28-2012, 12:19 AM
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Originally Posted by That_Old_Chestnut View Post
That's a relief. I would completely play the shit out of an RPG starring this kid.
The kid (now known as Ryan) originally debuted in our first game, Hands On! Tangrams. When we saw the original drawing, a lot of speculation was made about what he would look like when he was 18, since it seemed obvious that he would eventually grow up to be a JRPG protagonist.

I should have one of our artist draw what that would look like.

And thanks for the vote! It's really appreciated!
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  #32  
Old 06-28-2012, 06:49 AM
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Done! Looks like you're in second right now, good luck!
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  #33  
Old 06-28-2012, 10:12 PM
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Quote:
Originally Posted by ASandoval View Post
The kid (now known as Ryan) originally debuted in our first game, Hands On! Tangrams. When we saw the original drawing, a lot of speculation was made about what he would look like when he was 18, since it seemed obvious that he would eventually grow up to be a JRPG protagonist.

I should have one of our artist draw what that would look like.

And thanks for the vote! It's really appreciated!
Oh man, you wouldn't even have to age him up! For some reason, I think the idea of a bright, colorful Swords and Sorcery RPG starring a hyperactive grade school kid from modern times would be all kinds of awesome. He could be staring down a dragon, all "OH WOW! A REAL DRAGON! JUST LIKE SKYRIM!", then suddenly he catches something out of the corner of his eye, and now he's like "WHOA! GOLDEN SWORD! WHERE'D YOU GET THAT?!" Then the dragon will be all pissed, because he doesn't think the kid is taking him seriously.

You could also take a Dragon Quest V approach, and show Ryan's development from a precocious youth, to a battle-hardened, yet somehow whimsical, champion of the people. Like some kind of fantasy hero Lupin III.

Also, you are quite welcome, good sir! Hope you win it!
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  #34  
Old 09-19-2012, 05:31 AM
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Things were hectic for a while, so I had to concentrate on finishing the game and not posting here. Now that things have slowed down, here's the new dev blog. The short version: we changed the name of our game from Hands On! Pattern Blocks to the much more exciting Orion's Odyssey. Read on for more info.

BONUS:

We posted new screenshots of the game to replace the photoshop mock-ups that had been on the website since forever. One of which I took for Talking Time's benefit:

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  #35  
Old 09-19-2012, 11:47 AM
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Sweet. I wonder what the count is these days of console games with toastyfrog/gamespite/TT references in.
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  #36  
Old 09-20-2012, 08:32 AM
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Sweet. I wonder what the count is these days of console games with toastyfrog/gamespite/TT references in.
Didn't there used to be a thread that kept track of all of them?
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  #37  
Old 09-21-2012, 09:43 PM
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I'm not in this video, but you should check out the sizzle reel we had made that will be on the website sometime in the near future. Has some info on current and future projects, including some cool footage from Orion's Odyssey. Also you get to see our clubhouse of a store/office.
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  #38  
Old 09-22-2012, 10:14 PM
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I'm not entirely sure how we missed this, but apparently David Jaffe mentioned our company and the Pixel Lincoln Kickstarter for Edge magazine's website as E3 had wrapped up.

That's... really cool, I must say.
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  #39  
Old 04-02-2013, 07:57 AM
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I don't normally cross post, but this is an important exception. Plus I haven't used this thread in a while.

Orion's Odyssey, the game that took up a good two and a half years of my life, now has a kickstarter. This is our last hurrah to try and get a physical cartridge release for the game, so please take a look! I'll be your best friend!

Edit: Woah, we're on Joystiq. Didn't see that coming!

Last edited by ASandoval; 04-02-2013 at 08:11 AM.
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  #40  
Old 05-12-2013, 07:45 AM
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We updated the current Kickstarter with a video of me introducing the game's menus and tutorial section.

There's two more videos down the line so I'll post when they go live.
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  #41  
Old 05-12-2013, 11:19 AM
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Quote:
Originally Posted by ASandoval View Post
We updated the current Kickstarter with a video of me introducing the game's menus and tutorial section.

There's two more videos down the line so I'll post when they go live.
You talk kind of fast!
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  #42  
Old 05-17-2013, 11:07 AM
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New video, this time with more gameplay. I tried to slow it down, but not sure if I succeeded?
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  #43  
Old 06-09-2013, 03:18 AM
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Two things!

First, a huge thanks to everyone on Talking Time who helped supported Orion's Odyssey by either pledging or sharing the Kickstarter. You have no idea how appreciated it is by me and everyone else on the team who've been poured so much passion into the game over the past couple of years.

Second, a different team at IO had their game release today on the Google Play and App stores. It's called Frantic Frog, and it is a lot of fun and features art work from Orion's Odyssey's concept artist, Matt McKenna. I highly recommend checking it out.
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  #44  
Old 11-14-2013, 06:19 AM
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Been a while since I updated this thread.

The first professional game I ever worked on, Hands On! Tangrams, is available for eShop and DSiWare today!

http://www.nintendo.com/games/detail...e21E59BCC192Jr

Pattern Blocks should be following behind hopefully soon. I also have it on good authority that a trailer for it should be available soon.

EDIT: Check that, I was misinformed. Tangrams will be out next week on the 21st, so look for it then!

Last edited by ASandoval; 11-14-2013 at 06:36 AM.
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  #45  
Old 11-14-2013, 09:31 AM
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Grats! Shipping a game to release is an awesome accomplishement.
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  #46  
Old 11-26-2013, 10:30 AM
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Cross posted from the 3DS thread:

Orion's Odyssey now has an official trailer. This one was put together by me with a little help from our art team, so please let me know what you think!

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  #47  
Old 12-06-2013, 11:06 AM
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This was a cool thing to find today.

Details for backers coming shortly.
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  #48  
Old 12-12-2013, 11:42 PM
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So, Orion's Odyssey and Europe. Will it happen?
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  #49  
Old 12-13-2013, 12:15 AM
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Originally Posted by Positronic Brain View Post
So, Orion's Odyssey and Europe. Will it happen?
It's not outside the realm of possibility (our publisher is Europe-based, after all) but I can't say anything with 100% certainty in either direction right now.
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  #50  
Old 12-14-2013, 08:23 AM
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I haven't been around the internet lately to write up my big thank you for the support message I've been wanting to do (tonight possibly?) but for now I just want to leave this quote from this review of Orion's Odyssey:

Quote:
I love the helpfulness of the robot. He really wants to solve the different problems on the planet earth. I know if he came to me, over-taxation would be first on my list of problems I would like him to solve.
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  #51  
Old 12-15-2013, 12:46 PM
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Great to hear that the release went well. Whether you're working by yourself or with many other people, as reibeatall said, releasing a game is an awesome achievement, and you all should be very proud of yourselves.

Last edited by Din; 12-15-2013 at 07:25 PM.
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  #52  
Old 03-08-2014, 02:23 PM
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Hey everyone, just wanted to give a heads up on our newest game Queen of Space is now available for Android devices for the low, low price of free! It mixes the simplicity of color matching with fast-paced arcade-style action. Also it has an operatic rock score.

It will also be available on Amazon's app store in a day or so, as well as iOS next week. I hope y'all check it out and let me know what you think!
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  #53  
Old 03-09-2014, 11:26 AM
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Looks shiny. I'll have to check it out when it comes to iOS.
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  #54  
Old 03-13-2014, 09:31 PM
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Quote:
Originally Posted by Kirin View Post
Looks shiny. I'll have to check it out when it comes to iOS.
Today's your lucky day!
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  #55  
Old 03-14-2014, 11:26 AM
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I am downloading it! Right now as I type this! (I'm not sure when I'll have time to play it, but it will be there waiting for me, silently sparkling.)
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  #56  
Old 03-14-2014, 07:36 PM
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And now it has a trailer I put together:

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  #57  
Old 06-03-2014, 07:43 AM
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Hey Android people! My latest game Super Obnoxious Ball is out today and absolutely free! It's a pick up and play, arcade style game that is also very weird. Did I mention it's free?

Also out today on Android is Chicken Flingers, which is also Island Officials but I didin't make it. It's also free though!
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  #58  
Old 06-03-2014, 07:59 AM
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Quote:
Originally Posted by ASandoval View Post
Hey Android people! My latest game Super Obnoxious Ball is out today and absolutely free! It's a pick up and play, arcade style game that is also very weird. Did I mention it's free?

Also out today on Android is Chicken Flingers, which is also Island Officials but I didin't make it. It's also free though!
If I download these and delete them they still show up in your "sales" figures, right?

Nothing personal, I just hate having games on my phone. Definitely want to give you the hits, though.
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  #59  
Old 06-04-2014, 07:23 AM
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The revenue we make from the free games comes from the ads - both views and clicks - from within the game itself. It's cool though! I'm not much of a mobile game person myself.
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  #60  
Old 06-05-2014, 01:34 PM
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I'd assume getting bumped up the daily/weekly/etc downloads lists helps your discoverability, though, which may help get some more downloads from people who actually will play and see the ads. (I've got no Android, though, so I can't help this round.)
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