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  #931  
Old 07-03-2017, 06:47 AM
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He's running around with scissors. That's really dangerous.

I don't know about you, but my jeebies are thoroughly heebied
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  #932  
Old 07-03-2017, 07:54 AM
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Quote:
Originally Posted by Octopus Prime View Post
He's running around with scissors. That's really dangerous.

I don't know about you, but my jeebies are thoroughly heebied
That said, it would be a lot harder to pull a "killer from Dead Zone" on himself. Cause those are big scissors.
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  #933  
Old 07-03-2017, 01:39 PM
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Quote:
Originally Posted by Loki View Post
is this dork scarry?
Eh, not really. Blood and gore is almost nonexistent in the game* and deaths via Scissorman fade to black. But nobody wants to get murdered by scissors the size of hedge clippers.



The music and sound design help, though.
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  #934  
Old 07-23-2017, 11:58 PM
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Akumajō Dracula | Konami | Sharp X68000 | 1993





The trembling hands on the left advance a frame every 0.03 seconds and loop after two frames.

The flames animate at a rate of 0.06 seconds per frame for eight frames.

So the entire scene loops in 0.48 seconds.

The picture frame on the right loops in 0.96 seconds.

Since 0.48 goes into 0.96 cleanly, I was able to combine these animations into a single image for this article without needing to alter the timing for either one. It's always nice when things line up like that.
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  #935  
Old 07-24-2017, 03:37 AM
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Beautiful gifs. I love the X68000 game and it's sad how little recognition it gets. It's a true masterpiece.

That's a very good article, and I think you make a good point. It's certainly true that Castlevania has had a serious tone as well, but I think what makes it good is that whenever it's serious and macabre, it's often so in a very creative and artful way (sometimes with much inspiration from historical artistic movements), and even when the general tone of a game was more serious than comical, it was still punctuated by little things here and there (e.g. skeletons throwing their heads at you in Bloodlines), and there's always that little element of camp which lightens up the whole deal. Netflixvania and Lords of Shadow more or less failed in both of these areas in my eyes, to different extents, not to mention all the other things.

Forgive me for nerding out. Castlevania is a passion.
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  #936  
Old 07-24-2017, 08:46 AM
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That article was damn good, Kishi!

Also thanks for reminding me that I need to finally finish that copy of Castlevania Chronicles I got a while back...
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  #937  
Old 07-30-2017, 05:59 AM
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Street Fighter II: The World Warrior | Capcom | Arcade (CP System) | 1991





Super Street Fighter II: The New Challengers | Capcom | Arcade (CP System II) | 1993





Fatal Fury 3: Road to the Final Victory | SNK | Arcade (Neo Geo) | 1995






Street Fighter Alpha: Warriors' Dreams | Capcom | Arcade (CP System II) | 1995






Breakers | Visco | Arcade (Neo Geo) | 1996





Tia Langray is like one of those fighting game bosses that copies other characters' moves, only she's not a boss and she swipes them from different games entirely.
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  #938  
Old 07-30-2017, 08:26 AM
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Never heard of Breakers before so I decided to take a look at it. Tia also rips off Terry's Crack Shot and Bison's Psycho Crusher in the footage I watched. It's pretty amazing in its blatant theft, really.
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  #939  
Old 07-30-2017, 09:05 AM
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Woah!
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  #940  
Old 07-31-2017, 08:05 AM
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I love it!
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  #941  
Old 08-18-2017, 02:50 PM
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Sonic the Hedgehog | Sega | Mega Drive | 1991




Sonic Mania | Sega/Christian Whitehead/Headcannon/PagodaWest Games | Retro Engine | 2017




Visual aids for a Retronauts article.

Last edited by Kishi; 08-18-2017 at 08:47 PM.
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  #942  
Old 08-18-2017, 02:58 PM
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Sonic Mania has a couple of different animations for that depending on which direction Sonic is facing from the ledge. I noticed that when I got pushed by a block to an edge.
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  #943  
Old 08-18-2017, 04:28 PM
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Excellent article. I do love me some old Sonic (and new Sonic too but that's a different thing...) and Sonic Mania's considered design choices seem like the sort of things no other developer does when trying to make a "retro" game. I'll be thrilled to play it soon.
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  #944  
Old 08-18-2017, 06:19 PM
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Quote:
Originally Posted by Jeanie View Post
Sonic Mania has a couple of different animations for that depending on which direction Sonic is facing from the ledge. I noticed that when I got pushed by a block to an edge.
Just like the source material. There's a facing-away pose, and two facing-toward poses in Sonic 2, one of which is used when you're precariously over the edge.
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  #945  
Old 08-18-2017, 07:06 PM
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That was a great article Kishi. It's so good to see someone who knows what they're talking about cover people who know what they're doing. Simply joyful.
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  #946  
Old 08-19-2017, 03:48 PM
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Ditto on that. The article was fantastic.
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  #947  
Old 08-19-2017, 04:11 PM
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Sonic Mania seems to pull off that perfect trick of presenting a retro-style game as you remember it rather than as it was. It's so much like the first couple game but with an extra layer of 2017 polish.
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  #948  
Old 08-19-2017, 04:25 PM
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Never actually realized that Sonic 3 was that distinct from 1 and 2
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Tags
game art , go home you're drunk , in the original japanese , madmachine is a pervert , ohgodmybrowserisdying , pixel art , popitlikeitshot.gif , sprite art , thx kish

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