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  #5581  
Old 04-20-2017, 10:07 AM
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JBear JBear is offline
Bertolli?!?...
 
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Originally Posted by Dadgum Roi View Post
Been playing High Frontier 3rd edition with friends lately. It's really, really good if you're into complex experience games.
I've only played it 3 times (all a couple years ago), but all 3 times were really fun.

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Originally Posted by Dadgum Roi View Post
Pax Porfiriana
I think my friend just got a copy of this recently? Some Phil Eklund game, anyway, but I'm pretty sure it was this one. Don't know when we'll find time to learn/play it, though.
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  #5582  
Old 04-21-2017, 07:15 AM
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JBear JBear is offline
Bertolli?!?...
 
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Just had my best game of Star Wars: Rebellion ever after a ridiculously bad start. I was playing the Empire, and I left the Core worlds a bit too thinly defended, as the Rebels rolled into Coruscant on turn 1 and set up shop, quickly expanding their borders to cover the entire region, taking over Corellia and Cato Neimoidia as well. From that point on, they were milling through the mission deck as fast as they could in search of the Coruscant occupation objective. I was pretty much left to run roughshod over the rest of the board as the Rebels built up a ridiculously large fleet of 3 Mon Cal cruisers and ~8 snub fighters on Cato Neimoidia. We had the largest battle I've ever seen in orbit of Sullust, when, in an effort to rescue a captured Admiral Ackbar, that fleet crashed against my own of 3 Star Destroyers, a couple of assault carriers, and a half-dozen TIEs. I managed to take out a Mon Cal and several of the fighters, but was forced to retreat back to Mustafar with 3 points on damage on both of Destroyers, saving them both.

My one unmitigated success in the early game, however, was keeping Rebel leaders on lockdown, as I had at least one captured leader every turn (I captured Leia instead of Ackbar on that same turn he was rescued), turning Jan Dodonna to the dark side on turn 2 and freezing Leia in carbonite a couple of turns later. With that leader advantage, I had managed to get pretty great board coverage in the outer systems, along with a few key probe pulls. Critically, I was able to Interrogate one of those leaders, forcing the Rebels to name 3 systems, one of which contained their base. I was sitting on the probe card for one of the three, and one of the remaining two was Cato Neimoidia, home to the aforementioned ridiculous fleet.

It just so happened that I had Display of Power, and waited for the opportunity to use it unopposed, which immediately flipped Cato Neimoidia from Rebel to Imperial loyalty, immediately revealing it as the home of the base (I didn't actually think it was there, but I still had a way to check, fortunately for me). This spooked my opponent into moving the base, despite how well-defended it was, and on the very next turn I used Homing Beacon on a released General Rieekan to pin the brand new base as being on Ryloth (I had imperial loyalty on Rodia and Geonosis, and was sitting on the Tatooine probe card, so I was able to determine it as the only legal option). I had a single assault carrier, a single squad of stormtroopers, and an AT-AT on Geonosis, and he'd managed to get a speeder, a squad of rebel troopers, 2 ion cannons, and a shield generator into the new base already, but I rolled on in and was just barely able to win the day, with 2 points of damage on the AT-AT, my only remaining presence on the ground.

So I squeaked out a really early win on... I think turn 6? In a game that I fully expected to lose.
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  #5583  
Old 04-21-2017, 06:24 PM
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Dadgum Roi Dadgum Roi is offline
Ailes Shake Your ButtButt
 
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Originally Posted by JBear View Post
I think my friend just got a copy of this recently? Some Phil Eklund game, anyway, but I'm pretty sure it was this one. Don't know when we'll find time to learn/play it, though.
My group has been on an Eklund binge lately. We played Pax Renaissance a few months ago, then Bios: Genesis, then Neanderthal, now High Frontier 3rd ed. All the while doing copious amounts of Pax Porf on Yucata.

I can't rate HF yet, but of the others I'd say Pax Ren>Bios:Genesis>Neaderthal>Pax Porfiriana. But they are all really awesome games, I love them. Even if I hate their rulebooks.
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  #5584  
Old Yesterday, 08:41 PM
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Traumadore Traumadore is offline
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Minnesota-made game day!

I played Vast with 4 players. It was weird and I feel like nobody knew how exactly to win the first time, but the Dragon won without too much resistance. This is a 1-5 player asymmetrical adventure/strategy game. The Knight is playing Dungeon Quest and wins by slaying the dragon, the Goblins are playing Warcraft and win by killing the knight, the Dragon is playing some kind euro game trying to build his strength with cubes by antagonizing the other players, and the Cave is playing Secret Carcassonne and trying to keep anyone else from winning with rockslides and spores because it wins if everyone else takes too long.

I was the Cave, and my mistake is that you need to use a lot more resources to keep the dragon from waking up, among other things. Only the Cave and the Dragon have time based victory conditions, and only the Cave has the power to slow the Dragon down.

I'll have to play a few more times to be able to judge if it's as crazy unbalanced as it seems at first. The downtime was a problem since everyone was trying to learn a separate game basically.

I also played Sagrada, a stained glass themed dice drafting game. You have to fill a grid without having dice of the same color or number next to one another, with a few more color/number restrictions sprinkled on your particular bingo card. I didn't find this game very inspiring other than looking nice and being somewhat novel.
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