The Return of Talking Time

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  #901  
Old 05-11-2017, 10:29 AM
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oh hi hyperventilation, I didn't see you there
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  #902  
Old 05-11-2017, 10:40 AM
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... having not played this game, I can only assume there's some reason you can't just stand on one of the blocks, or pause at all to aim your next jump.
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  #903  
Old 05-11-2017, 10:54 AM
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the level is long and the heart-sapping time limit is strict
and the blocks only move once you jump off them
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  #904  
Old 05-11-2017, 10:58 AM
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the level is long and the heart-sapping time limit is strict
and the blocks only move once you jump off them
Is there anything stopping you from jumping in place and letting the block catch you, then?
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  #905  
Old 05-11-2017, 11:01 AM
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Yeah it isn't solid when it's moving
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  #906  
Old 05-11-2017, 12:23 PM
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Wonder Boy: Monster Land | Westone | Arcade | 1987





Here's a little something that didn't end up fitting into my last Monster Land post.
I watched this for ten straight minutes and the poor little guy never reached the top
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  #907  
Old 05-11-2017, 04:15 PM
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... and your feet are Luigi-at-his-worst slippery, and this is in the dungeon where leaving a screen the wrong way warps you way away from where you were.

The day Wonder Boy 3 became available, I switched to a system of playing 2 through up until the last dungeon, then shutting it off and switching to 3, on the logic that story wise I was still getting a complete playthrough.
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  #908  
Old 05-11-2017, 08:35 PM
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The funny thing is, that part's not even bad in the arcade original. You still have to know what to do, but you'll never just fall through the platform you're jumping from like when you've done something to make the Master System version angry. And if you do fall, you just have to kill all the enemies in the previous room again, unlike on Master System where you have to restart the entire maze.

Anyway...


Kaizō Chōjin Shubibinman Zero | NCS | Super Famicom | 1997





I guess this is just something I do now.
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  #909  
Old 05-12-2017, 02:51 AM
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The worst part on SMS is the screen transitions, so vertical scrolling probably reduces the frustration.
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  #910  
Old 05-12-2017, 03:05 AM
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Man, I'm so grateful there's a dedicated repository of Kishi Posts now, rather than just sometimes stumbling upon them like gold nuggets in the hard pan.
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  #911  
Old 05-12-2017, 07:14 AM
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Originally Posted by Kishi View Post
Wonder Boy: Monster Land | Westone | Arcade | 1987


Wonder Boy in Monster Land | Sega | Master System | 1988




Or, as it more often goes:



Hope you don't mind the intrusion on your thread, Kishi. I had the materials from my LP lying around.

Last edited by Yimothy; 05-12-2017 at 07:32 AM.
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  #912  
Old 05-12-2017, 07:25 AM
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Originally Posted by Octopus Prime View Post
Man, I'm so grateful there's a dedicated repository of Kishi Posts now, rather than just sometimes stumbling upon them like gold nuggets in the hard pan.
This thread is 31 pages of gold nuggets. (Except for the coal nuggets that occurred a few times in antiquity, but those were not from Kishi. Refer to the tags.)

Kishi: That Shubibinman gif got me wondering. Where did that "haughty female character laugh" originate in Japanese media? It's always presented exactly like in that gif. I'd have to guess it's one of those Tatsunoko series but I could imagine it goes back further than that, too.
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  #913  
Old 05-12-2017, 08:20 AM
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Originally Posted by Dracula View Post
It's always presented exactly like in that gif. I'd have to guess it's one of those Tatsunoko series but I could imagine it goes back further than that, too.
You can find examples of it in novels from the late 1800s.

With infinite time, you could maybe do an exhaustive search of all extant recorded media to find the earliest remaining voice acted example, but it would probably just be the first example in recorded media of a trope that existed in stage productions. Melodramas written with vernacular dialogue from the Edo period are a possible origin point, but it could also be much earlier... Edo would maybe the first extant example, because an explosion of print culture lead to it a large amount of materials reflecting popular culture (as opposed to just high culture, or the occasional bit of low culture that remained by happenstance).

Last edited by estragon; 05-12-2017 at 08:31 AM.
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  #914  
Old 05-12-2017, 08:42 AM
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I would read an essay about the history of the ojousama laugh, possibly even a short book
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  #915  
Old 05-12-2017, 10:38 AM
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Originally Posted by Yimothy View Post
Hope you don't mind the intrusion on your thread, Kishi. I had the materials from my LP lying around.
I'll allow it this once. People need to know about those platforms.


Quote:
Originally Posted by estragon View Post
With infinite time, you could maybe do an exhaustive search of all extant recorded media to find the earliest remaining voice acted example, but it would probably just be the first example in recorded media of a trope that existed in stage productions. Melodramas written with vernacular dialogue from the Edo period are a possible origin point, but it could also be much earlier...
This playlist has two hundred examples, but I think they only go back to the '90s at the earliest (and they're only from games and anime). Infinite time is right.
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  #916  
Old 05-12-2017, 10:41 AM
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Quote:
Originally Posted by Kishi View Post
This playlist has two hundred examples, but I think they only go back to the '90s at the earliest (and they're only from games and anime). Infinite time is right.
Why am I not as surprised as I thought I'd be that there is a playlist for the ojousama laugh.
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  #917  
Old 05-12-2017, 10:42 AM
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Wow! Good intel. Laughing ojousama laughs in eternal space.
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  #918  
Old 05-15-2017, 11:23 PM
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Puyo Puyo Tsū | Compile | Arcade | 1994





"Puyo Puyo...this many."
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game art , go home you're drunk , in the original japanese , madmachine is a pervert , ohgodmybrowserisdying , pixel art , popitlikeitshot.gif , sprite art , thx kish

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