The Return of Talking Time

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  #631  
Old 06-23-2017, 10:03 AM
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Quote:
Originally Posted by Adam View Post
What about 64?
All I will say is middle school nostalgia is a hell of a drug.
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  #632  
Old 06-23-2017, 10:34 AM
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Originally Posted by Galadrome View Post
Also, I'm just gonna come out and say it. I have a feeling Onimusha 3 and Mega Man Zero 2 didn't make it and that saddens me very, very greatly.
I voted for Zero 3 :/ I only had it at #20 though, so I dunno if picking 2 instead would have made a difference.
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  #633  
Old 06-23-2017, 10:36 AM
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Originally Posted by Rascally Badger View Post
Hot Take: Melee is the worst Smash Bros game. Give me Brawl or 4 over it everyday of the week.
I think this is true, actually. I will always take Brawl or 4 first.
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  #634  
Old 06-23-2017, 12:18 PM
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More characters = better game. It would be pretty hard to convince me otherwise at this point. The only reason I voted for Brawl is that I have 4 on 3DS, so I haven't spent any time with couch co-op.
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  #635  
Old 06-23-2017, 12:23 PM
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With party games like Smash my preference is often for the product that gave me the best memories over the newer one with more content.
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  #636  
Old 06-23-2017, 12:46 PM
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After the first one, I never got into the other Smash Bros games. I tried them, but still, I never really got into any of them.

I dislike nearly every Bioware RPG I play, partially because they can't write any good characters or stories, partially because they can't make good battle systems. Somehow ME2 did both things right. I did enjoy the first game, but that was mostly because the PC port was improved a lot from the original 360 version. Still, ME2 is the Bioware game I actually like.
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  #637  
Old 06-23-2017, 01:24 PM
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My first ever play through of ME2, I really disliked it. I had played a paragon sniper specialist in ME1. Coming to ME2, I felt like I was being forced to play a renegade character. Kaiden basically turning his back on me because I was working for the enemy made me want to shout that its not my choice. Then I didn't understand that the game really encourages you to move around and sitting back and sniping until you're out of ammo is kinda boring.

The second time I tried it, I brought a renegade Shepard engineer and I really enjoyed the game. renegade Shepard isn't evil. He'll just do whatever it takes to save the galaxy (and especially humans), so it felt more natural to play that Shepard that's working with Cerberus because that's what it takes. Playing engineer and having Miranda means I've got any tool for whatever job needs doing.

The story of ME1 establishing who the big bad is going to be and how the world works I think works better. ME2 definitely fills in some of the seedier parts of the ME universe, but the collectors show up in the opening movie and there's not really any build up (other than the final boss reveal). The main story just treads water. But the side stories are really the meat of the stories that are told. In the context of impending galactic extinction, it would feel like "why am i chasing two-bit thieves when there's a spaceship sized synthetic bent on galactic organic extinction running around?" But because the main story is treading water, you can afford to spend time helping your teammates with their issues.
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  #638  
Old Yesterday, 03:46 AM
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BONUS STAGE

This is the first of two weekend "Bonus" Posts (the other one coming next Saturday before the Top 10). Today I am going to talk about sad lesbians in the Pacific Northwest, specifically the three games that someone once dubbed as a "trilogy" with that name. All three games are story-driven, all three take place in Washington and/or Oregon, and all three have major characters going through some kind of angst. The lesbian aspect runs from overt to inferred by internet randos, but they are all three very good and worth your time. They also all three got at least one vote.

Gone Home (2013) 94 Points, 4 Votes



Gone Home was critically acclaimed, and sold quite well on Steam. Unfortunately, it also got tagged as a "Walking Simulator" by a lot of people, most of whom tend to be offended when a type of game exists that doesn't conform to their narrow definition of such. That doesn't detract from the game's quality, or the interesting directions it took the medium.

The story boils down to 22-year-old Kaitlin Greenbriar returning home to Oregon from a trip across Europe to find everyone gone and having to piece together what happened from notes, books, diary entries, etc., and she eventually uncovers her sister's struggle with coming out in an unfriendly environment. It also contains gobs of wistful '90s nostalgia.

Sadness: Oh man, Sam is depressed AF.

Lesbians: Sam is very definitely gay.

Pacific Northwest: Somewhere in Oregon

Last edited by Issun; Yesterday at 04:18 PM.
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  #639  
Old Yesterday, 03:48 AM
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Life is Strange (2015) 115 Points, 4 Votes



At one point this game was in the Top 50. Then all the last minute lists started pouring in and I sadly watched it fall down the ranks along with Hotline Miami. Like Hotline, though, here it is, getting its day in the sun.

I often rate games on the total experience they give me, and I've never had an experience quite like Life is Strange. Yes, it does borrow liberally from the Telltale model, but it changes things up enough to make it quite different.

The story involves Max (never Maxine) Caulfield returning to Arcadia Bay after living in Seattle for several years in order to take courses at the prestigious Blackwell Academy. She also reunites with her estranged best friend Chloe Price by watching her be murdered and then discovering that she, Max, has the power to rewind time.

The mechanic makes for a unique game experience, but what LiS does best, better than any game ever, is its characters. They are deep, complex individuals, and while the dialogue may occasionally come across as hella cheesy, their motivations and struggles come through. This is important, because it lends weight to Max's choices, which can be rewound in the moment, but are permanent ever after, and they get progressively more difficult until she (and you) must face the most unbearable choice of all.

Sadness: Max is struggling a bit, but Chloe has angst for days. Plus some of the choices are downright cruel.

Lesbians: Depending on how you play Max and Chloe's relationship, it becomes fairly obvious (or not).

Pacific Northwest: Arcadia Bay, Oregon.

And don't worry, I'm not the only one that'll get a chance to talk about their #1 that didn't make it.
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  #640  
Old Yesterday, 03:49 AM
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Oxenfree (2016) 14 Points, 1 Vote



Oxenfree is the least known and least celebrated of these games. Not to say it's bad, but it definitely doesn't have the impact of Gone Home or Life is Strange.

The story revolves around Alex and her group of friends that head to Edwards Island (a fictional island off the Washington State coast) for a beer-and-bonfire overnight. Things quickly get weird as Alex's radio picks up strange signals. After following her new stepbrother Jonas into a cave and finding even starnger signals, the entire group gets teleported and scattered across the island.

The rest of the game involves the group reuniting and discovering the paranormal aspects of the island. The crux of the game, however, is how the characters play off each other through your dialogue choices. The conversations branch in ways I've never seen in a game, and the voice acting is superb, so this part of the game is its definite strength. The paranormal plot is a bit too far up its own keister on occasion, but it does facilitate a lot of great character beats.

Sadness: Alex and Jonas are going through some pretty upsetting upheavals, and some of the decisions can be depressing.

Lesbians: You have to squint really hard and then read a lot of internet in order to decide what Alex's sexual orientation is at all.

Pacific Northwest: Just a few miles from where I live (sort of).

Be back Monday with the top 20!
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  #641  
Old Yesterday, 04:06 PM
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I keep meaning to go back to Life is Strange. I think it puts the worst foot forward, because episode 1 just feels really lame outside of a few moments, like when Max finally meets Chloe again. Then when I played episode 2, it did the whole Zach Braff hipster thing early on where it plays some indie music I'd never heard of while walking down a railway line.

I really hope the sequel's writing is less pretentious, because that's what puts me off from it. Or maybe I should say more genuine, because I'm not sure if pretentious is exactly the right word. But there's a lot of "30-something guys trying to sound like teenagers" in LiS's dialogue that puts me off it.

Still though, it's like a Telltale game, except way better than what Telltale's games have devolved into (at least their TWD stuff).
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  #642  
Old Yesterday, 07:23 PM
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I didn't list Gone Home, though I did enjoy it despite playing on a laptop that ran it at about 6fps. Not every game can survive those conditions.

I've been thinking about giving Life is Strange a go. Issun makes it sound pretty good, so maybe I'll get on to that.
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  #643  
Old Yesterday, 07:39 PM
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surprisingly there are no sad lesbian titles on my list

there are lesbian titles on the list, but they are happy lesbian titles and have less overcast skies
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  #644  
Old Yesterday, 07:59 PM
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I've been intrigued by all three of these Sad Lesbians in Snow the PNW titles, but never actually made time to play any of them. They look great, though. I think I may own Gone Home via some sale or other. Heck maybe even LiS. I should... probably catalogue my spur-of-the-moment sale games at some point, huh.
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  #645  
Old Today, 02:03 AM
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I voted for two of those games!

Gone Home blew my mind, and to this day I consider it one of the best examples of how games can pull storytelling tricks movies can't. You find out the stories of your family member at your own pace, puzzling it out from tidbits you get here and there. And it is so full of personality... One of my favorite moments is when Katie finds out an explicit journal entry from Sam and she goes all 'ewwww' and absolutely refuses to read it. Sam's story is heartwarming and heartbreaking at the same time, and that ending kills me every single time. It is a simple story, but told extremely well.

Life Is Strange was at my #1 spot. Yeah, the dialogue is clunky, but the game is full of heart, and the time rewinding mechanic is pure genius. It gives you an in-story mechanism to explore all the dialogue trees, guilt free, and then they manage to work it in as a solution to several puzzles. And non-gameplay wise, Max and Chloe relationship is one of the most beautiful relationships ever in a videogame, even if you decide it's not romantic. You heartless monster.

I do think it is the best game of the 21st Century. Certainly, it is the one that I've enjoyed the most. And I'm disappointed it didn't place in the final list. You used to have good taste, Talking Time

Oxenfree is good, too - it just pales in comparison to the other two. And it has a lot of sloooooow backtracking, so it didn't place in my final list. But I did have a good time and unlocked all the possible endings.

Quote:
Originally Posted by Issun View Post
Lesbians: You have to squint really hard and then read a lot of internet in order to decide what Alex's sexual orientation is at all.
Well, I'm certainly disappointed Alex/Nona is not an option in-game (and it's severly underrepresented in the fanfic community - you failed me, Internet). But I am under the impression that the lesbian angle mostly comes from the backstory - Maggie Addler was wrecked when the ghosts possesed and, apparently, killed her very good close friend Anne. The relationship between those two is only referred to in a couple of notes, but it is not hard to read as romantic since it did drive Maggie's obsession with the ghosts almost as much as her guilt for creating said ghosts did.
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  #646  
Old Today, 05:27 AM
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Yeah! Melee! I probably shouldn't have forgotten that game, considering I've played it competitively, but such is life. Real good, even if I had to switch from Doctor Mario to Falco because lol balance.

I don't like any of the Mass Effect games, they all have a stilted awkwardness that comes with a lot of WRPGs and especially Bioware games. The world building feels bizarre and forced to me, like, "check out this cool thing" rather than "this cool thing exists." Hard to explain exactly. I have more specific criticisms, too, having recently watched my friend play it but I'll save the griping. I can understand what people get out of it and, structurally, ME2 is pretty dang cool. ME2 is the of the series, by far.
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  #647  
Old Today, 12:14 PM
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Just to let everyone know, voting for the next thread is underway.
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  #648  
Old Today, 06:31 PM
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I hadn't really heard of Gone Home or Life is Strange until I started reading Talking Time. Certainly games that are on my to-play-eventually list.

(This also means that I'm partially responsible for them not making the top 50, so, sorry 'bout that.)
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50 games > hotline miami , all games are good , all phones are bad , bae > talking time , democracy was a mistake , falselogic likes to watch , full life consequences , list all the gaems , top 50 countdown

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