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  #61  
Old 11-15-2010, 10:28 PM
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Holy crap, that is amazing and horrifying. The GBA did not do justice to that sprite.

Their eyes have been gouged out! Yikes!
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  #62  
Old 11-16-2010, 12:56 AM
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Clearly I need to do a run of Aria on a TV screen where I make sure to wear my glasses the whole time, because I never noticed any of that.
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  #63  
Old 11-16-2010, 01:00 AM
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Grahams final form was one of my favorite designs for a final-form of Dracula.
Or a Dracula-substitute at least.

I was never quite clear whether it was two angels connected at the... stomach and eyeball or one which was partially torn apart.
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  #64  
Old 11-16-2010, 03:15 AM
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Quote:
Originally Posted by Octopus Prime View Post
I was never quite clear whether it was two angels connected at the... stomach and eyeball or one which was partially torn apart.
I'm pretty sure it's the former, if nothing else because you can see a pair of wispy, malformed arms hanging beneath them, to go with the big ones in the foreground.
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  #65  
Old 11-16-2010, 04:08 AM
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Originally Posted by Kishi View Post


I didn't notice any of those details when I played.

Easiest "final" boss ever, though! Just remain ducked and slide.

Last edited by Bit; 11-16-2010 at 05:04 AM.
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  #66  
Old 11-16-2010, 10:49 AM
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Originally Posted by Monda View Post


I didn't notice any of those details when I played.

Easiest "final" boss ever, though! Just remain ducked and slide.
And if you have the Claimh Solais, you can probably kill him before you need to slide.
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  #67  
Old 11-16-2010, 11:14 AM
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I could probably do without that peristaltic motion from the hanging colon down the middle, though. It looks like... well, something's bound to come out of there.
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  #68  
Old 11-16-2010, 12:19 PM
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I could probably do without that peristaltic motion from the hanging colon down the middle, though. It looks like... well, something's bound to come out of there.
Dude had a heavy meal while waiting for Soma to show up. And I'm not sure if you've ever had to eat a pot-roast you found inside the drywall but, mister, it doesn't go down so nicely.
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  #69  
Old 12-02-2010, 08:00 PM
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Will you be in the newspapers if you do well?
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  #70  
Old 12-02-2010, 08:36 PM
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Good Lord that is gorgeous.

It's really telling that you can immediately recognize what that's from, and yet be consistently amazed at details you didn't notice the first (dozen) times.
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  #71  
Old 12-03-2010, 01:30 AM
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I recognized they were mutilated ladies in-game, but I didn't even notice many of the minute animation details. Well played, Konami.
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  #72  
Old 12-03-2010, 02:14 AM
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Gee, Kishi. Between you and BIP I'm getting so nostalgic that I might just have to hook up my PS2 and play through the first ten or fifteen hours of this game again.

EDIT: Couldn't look at this image without queuing up the appropriate musical selection.
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  #73  
Old 12-03-2010, 02:22 AM
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I like your style.

Also, not animated, but:













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  #74  
Old 12-03-2010, 04:17 AM
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  #75  
Old 12-03-2010, 04:31 AM
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These are really startling. There's a quality about them that is missing in VIII and IX. A sort unconstrained ambition and over-the-top cartoony exaggeration.
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  #76  
Old 12-03-2010, 05:02 AM
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Quote:
Originally Posted by Loki View Post
These are really startling. There's a quality about them that is missing in VIII and IX. A sort unconstrained ambition and over-the-top cartoony exaggeration.
I've always dug the style of FFVII. What it lacks in refinement it more than makes up for in enthusiasm. I think what they wanted to do was bring the super deformed look of earlier FFs into 3d. That would also account for the Popeye arms.
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  #77  
Old 12-03-2010, 05:09 AM
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I can't really decide if those are helped or hindered by the presence of the little Lego men running around them
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  #78  
Old 12-03-2010, 05:29 AM
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What really helps is that they're super high res. I don't think they looked that good playing the game.
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  #79  
Old 12-03-2010, 05:47 AM
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Quote:
Originally Posted by Loki View Post
What really helps is that they're super high res. I don't think they looked that good playing the game.
You'll notice most of them are 320 pixels wide, which is the resolution the game runs at. Of course, you do get a much fuzzier picture when it covers the entire screen, and you never see the entire bitmap at once, which lessens the impact.
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  #80  
Old 12-03-2010, 06:42 AM
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Quote:
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These are really startling. There's a quality about them that is missing in VIII and IX. A sort unconstrained ambition and over-the-top cartoony exaggeration.
You're not wrong, my friend.















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  #81  
Old 12-03-2010, 06:53 AM
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The real secret of Final Fantasy VII is that you can now play it on the PSP, which is hands-down the best way to do so. The graphics actually look pretty OK when shrunk down to that size, random shifts in art style notwithstanding, and the lo-fi nature of the music is less bothersome when the experience is squished down into a smaller form factor. I think that loading from a memory stick also speeds the transitions into and out of battle, at leaset somewhat. I played through the game this way last year and quite enjoyed it. It's easy as hell - probably the easiest game in the series - but finding new combinations of materia is still lots of fun.
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  #82  
Old 12-03-2010, 06:55 AM
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Quote:
Originally Posted by MCBanjoMike View Post
The real secret of Final Fantasy VII is that you can now play it on the PSP, which is hands-down the best way to do so. The graphics actually look pretty OK when shrunk down to that size, random shifts in art style notwithstanding, and the lo-fi nature of the music is less bothersome when the experience is squished down into a smaller form factor. I think that loading from a memory stick also speeds the transitions into and out of battle, at leaset somewhat. I played through the game this way last year and quite enjoyed it. It's easy as hell - probably the easiest game in the series - but finding new combinations of materia is still lots of fun.
I just started a replay of FF7 a few weeks ago. It's my first time playing it on the PSP, and Mike is completely right.
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  #83  
Old 12-03-2010, 09:05 AM
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Quote:
Originally Posted by Kishi View Post
[/center]
Absolutely heartbreaking And hey those are HOUSES just behind the playground and now they're CRUSHED under debris=(

I don't remember the ghost house, though. Is that in the Gold Saucer? I've successfully blocked out almost everything about the Gold Saucer.
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  #84  
Old 12-03-2010, 10:09 AM
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Yeah, it's Gold Saucer; the gravestones are portals leading to other sections. The haunted house was actually the inn you slept at before the date sequence, wasn't it?


I always remember thinking that one tall screen of the forsted path with the sun peeking over the top was one of the most beautiful scenes in the whole game.
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  #85  
Old 12-03-2010, 02:28 PM
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I really wish I had a means to capture screenshots of this game because if ever I was to do a Let's Play, it would be this.
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  #86  
Old 12-03-2010, 02:47 PM
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Quote:
Originally Posted by bloodyinkpen View Post
I really wish I had a means to capture screenshots of this game because if ever I was to do a Let's Play, it would be this.
If you have a halfway decent computer, you can always emulate it.
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  #87  
Old 12-03-2010, 03:19 PM
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or [better?] yet, play the PC version.
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  #88  
Old 12-03-2010, 06:24 PM
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You're better off running the PSX game off of an emulator, honestly. The PC version's a mess.
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  #89  
Old 12-04-2010, 12:21 AM
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I've been waiting for indie game-makers to pick up on that kind of map design. There's a hell of a lot of potential for expression in pre-rendered backgrounds that could add all kinds of art and ambience to an otherwise sparse and simple game.
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  #90  
Old 12-04-2010, 01:05 AM
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Holy hell do I want to replay FF7 now or what.
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game art , go home you're drunk , in the original japanese , madmachine is a pervert , ohgodmybrowserisdying , pixel art , popitlikeitshot.gif , sprite art , thx kish

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