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  #61  
Old 03-28-2017, 07:44 AM
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My Favorite, most video-gamey thing in this is to crouch in some grass and whistle to alert a bandit, and then stealth kill it, and just doing that that to clear out an entire camp. Often from the same shrub.

None of the guards seem to think twice about the steadily growing corpse heap under the whistle-bush.
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  #62  
Old 07-16-2017, 08:00 PM
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I just started playing this game. I'm going to post impressions when I remember to.
  • This is the third extravagantly-praised AAA open-world game I've played in two years, and all three of them have a different crouch button. This is going to fuck me up horribly.
  • After specifically calling out metal as an element during the intro, we've got an old character named Rust and a character who combines old and new technology named Alloy. I'm sensing a motif here.
  • Detective Mode is back baby
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  #63  
Old 07-17-2017, 06:54 AM
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I should be loaning Automata to a coworker in exchange for this today. Looking forward to trying this out, as it was one of the first games to get me excited for the PS4.

What should a newbie be aware of going into this game? (Mechanically, I mean.)
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  #64  
Old 07-17-2017, 07:25 AM
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Learn concentration ASAP and exploit enemy weaknesses when you know them.
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  #65  
Old 07-17-2017, 08:52 AM
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Pulling the bowstring back further increases accuracy, not damage.
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  #66  
Old 07-17-2017, 09:04 AM
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Quote:
Originally Posted by Adrenaline View Post
Learn concentration ASAP and exploit enemy weaknesses when you know them.
Power up your stealth kill. Stabs from the tall grass were my bread and butter early until I could get better gear and it stays handy all the way until the very end game.
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  #67  
Old 07-17-2017, 10:00 AM
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Quote:
Originally Posted by Adrenaline View Post
Learn concentration ASAP and exploit enemy weaknesses when you know them.
Quote:
Originally Posted by Mr Bean View Post
Power up your stealth kill. Stabs from the tall grass were my bread and butter early until I could get better gear and it stays handy all the way until the very end game.
trip wires are very handy, traps much less so.

Hunting regular animals is how you get stuff to make healing potions, fast travel packs, bigger quivers for your different ammo types, and bigger carrying bags for your weapons, outfits, and mods.

you will always have too much Chillwater on hand.

Applying a status effect to an enemy requires filling up the gauge that appears over them when you hit them with the first status effect arrow. Status effect does not take place until it's been filled - you'll know because the circle will then have a white line around it that gradually depletes to let you know how much longer the status effect is in place.

those status effects:

Shock (lightning symbol) - immobilizes enemies.
Down (three stars) - immobilized enemies who have been knocked over.
Tied down (down arrow) - immobilizes enemies
Fire (flame symbol)- damage over time, all Corrupted robos are weak to this
Ice (snowflake) - enemies are slowed and damage to them is multiplied
Corruption (green spirals) - robots will fight other robots. They'll still fight you too if you're closer.
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  #68  
Old 07-22-2017, 10:50 AM
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Man, taking down a Thunderjaw is satisfying
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  #69  
Old 07-22-2017, 03:32 PM
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Whereas I am level 12 and still absolutely terrified of anything larger than a Strider.

Also, I love that with all of the different meat types in the game, they reserve a spot for rats' Tiny Meat.
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  #70  
Old 07-22-2017, 11:12 PM
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This game is just barely managing to avoid making me feel overwhelmed with things to do. I hacked my first Tallneck, exterminated my first bandit camp, did a few main quests... I think if I continue feeling free to ignore sidequests I'll be okay. This is a good-ass game, for all that it natively speaks the common design language that worse AAA games have converged on.
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