The Return of Talking Time

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  #61  
Old 09-11-2017, 06:25 AM
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Gerad Gerad is offline
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Maybe we go back to the cube, keep walking different directions, and see if anything happens?
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  #62  
Old 09-12-2017, 07:27 AM
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can the plank to the barge be moved? If we're on the barge, could we take the plank to the hold and use it as some kind of leverage?

Perhaps use the pickaxe as some kind of lever? or maybe chop at the slot to get the beam loose?

Maybe use the shovel handle stuck through the knothole as a lever to lift the beam?

maybe tie the rope to the beam and stick it through the hole to act as some kind of pully?
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  #63  
Old 09-14-2017, 05:22 AM
Kahran042 Kahran042 is offline
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Taeryn has a lot of suggestions about what to do with the beam in the barge, but let's take a better look at it first. First of all, though, the ancient map isn't really useful now that we've found the pyramid, So, after dropping it and heading back to the barge...

>examine beam
This wooden beam is made of an extremely hard wood. It's 10 feet long and has a diameter of 12 inches. Scratched into it is the following symbol:

/!\


The symbol means "mast," so at least the guess that it was a mast is right. Maybe looking at it from below might yield some further insights?

>e.d.w.
Aft Cabin
You are in the aft cabin aboard the barge. There's a door to the west which leads out to the deck, and a short ladder, permanently mounted to the deck, going down into the depths of the barge itself.

Below Deck
You are below the deck of the barge in what looks like a huge hold. To the west you can see the hold continuing, while a ladder leads up and out from here.

West End of Hold
You are in the westmost portion of the hold, below the deck of the barge. On the north side of the hull is a small knothole about three feet off the deck. Overhead you can see a hole going through the deck while, directly below this hole, on the deck by your feet, is a slot.
Coming down through the hole above your head and ending in the slot at your feet is the beam which served as a mast.


Examining it here yields the same result, but maybe that slot might be significant.

>examine slot
A shim is wedged between the slot and the beam.


Removing that might be helpful. However, we're carrying too much stuff to do so. Now that we've found the pyramid, a map showing its location isn't going to be very useful, so let's drop it off here.

>drop map
Dropped.

>take shim then drop it
Taken.

Dropped.


And now that the beam isn't wedged in place...

>take beam
The mast hole won't allow a steep enough angle for removing it.


So, we can't take it from here, but I think we've at least made some progress in this puzzle. Gerad suggested exploring the Cube area, so let's try that. Cutting the journey back to the Chamber of Ra, then...

>n
Chamber of Ra
You are standing in the Chamber of Ra, a tribute to the Sun God. Even though the only natural light enters through the opening above, the room is brilliantly lit as though the walls themselves generated light. The room slopes inward and the walls meet at an open point, over your head. The heat of the desert filters down through the opening and, as the air slowly circulates, the deep, long-dead musty odors from the depths of the pyramid assault your senses. Four staircases descend from here: a steep one to the north, a winding one to the south, a wide one to the east, and a narrow one to the west. In the center of the room is a large red sandstone altar mounted solidly in the floor.

>e
(down the wide staircase)
The staircase winds as you walk down, turning you around so you face in the opposite direction.

Cube
You are in a room whose symmetry is uncanny, at least to the unaided eye: the dimensions of the room seem to form a perfect cube. There are three square doorways cut into the walls -- one to the north, and another to the west. A wide staircase leads up through the square doorway to the east.

>w
Cube
You are in a room whose dimensions seem to measure a perfect cube. On the floor of this room is a series of symbols, inscribed in the stone. The walls bear strange pictures of a Queen, one of which shows her being wrapped in linen, another one showing her being lowered into what appears to be a solid gold sarcophagus. Four identical square doorways lead out of this chamber to the north, south, east and west.


I wonder if those symbols are hieroglyphs?

>examine symbols
The hieroglyphs look like this:

Code:
                    !-!
...>  -. >... #  !  ! !
                    !-!

/  ...>  /  #  !@!


Translation: "Go east from the south room to go to the Queen". I think I know what that means!

>s
Cube
You are in a room whose symmetry is uncanny, at least to the unaided eye: the dimensions of the room seem to form a perfect cube. There are two square doorways cut into the walls -- one to the north, and another to the west. A panel, recessed into a wall, glows softly in your reflected light, while some hieroglyphs are visible above it.


Hmm...there doesn't seem to be a way to "go east from the south room." Maybe those hieroglyphs will offer some insight?

>read hieroglyphs
The hieroglyphs look like this:

Code:
 <.>     <:>     <:.>

 <::>    <::.>   <:::>

 <:::.>  <::::>  <::::.>


Or not...they just read "one two three four five six seven eight nine." Anyway, what should we do next time - explore the rest of the Cube area, try to figure out what to do with the mast, or try to find a safe way to get down the north stairs from the Chamber of Ra?

Exits:
North from Chamber of Ra.
North from Cube (b).
South from Cube (b).
North from Cube (c).
North from Cube (d).
West from Cube (e).

Inventory:
A silver chalice
A golden chalice
A papyrus scroll ("remove one three then five and a new pathway will appear")
A bronze torch (lit and burning)
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 80 out of a possible 400, in 206 moves.
This score gives you the rank of a fumbling beginner.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.
Getting the beam out of the mast hole in the royal barge.
Getting east from the southern cube room.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway

Pyramid, Cube area
Code:
  | | |
a-b-d-c-a
  | | 
   -e
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (you are here; panel)

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (pick axe, shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim, ancient map)

Deaths: 5 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring)

Last edited by Kahran042; 09-14-2017 at 05:24 AM. Reason: Turns out I was recording an exit that didn't exist. :P
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  #64  
Old 09-14-2017, 08:36 AM
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examine the panel.
I'm guessing this is where we input the code we got from the scroll
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  #65  
Old 09-14-2017, 08:45 AM
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Yeah, looks like we have to remove one, three, then five. But how to do that? Maybe just literally try removing them?
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  #66  
Old 09-18-2017, 07:09 AM
Kahran042 Kahran042 is offline
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This does seem like the place that the scroll's clue is pointing to, so let's take a better look.

>examine panel
There are nine bricks recessed into the panel, three rows by three columns. These bricks look as if they could be easily removed and are marked with numerical symbols.

Code:
-----------------------------
!                           !
!  <.>     <:>     <:.>     !
!                           !
!  <::>    <::.>   <:::>    !
!                           !
!  <:::.>  <::::>  <::::.>  !
!                           !
-----------------------------


Let's try removing the bricks mentioned in the scroll.

>remove first brick
Taken.

>remove third brick
You're carrying too many individual items already!



Of course. :P

We won't be needing the scroll anymore, and there's no point to carrying the bricks around with us, so...

>drop brick, scroll
first brick: Dropped.
papyrus scroll: Dropped.

>remove third brick
Taken.

>drop it
Dropped.

>remove fifth brick
As soon as you grasp this brick a square doorway swings open. You leap back, unsure of what might happen, but quickly realize you've discovered a hidden passageway, making eastern movement from this cube room possible.


And now to see what lies beyond...

>drop brick. e.
Dropped.

Turning Passage
You are in a strange, turning passageway. The floor here descends, reminding you of a ramp Craige once told you about -- a deep entrance into the depths of an Incan tomb. The ramp turns off toward the north. Judging from what you remember of the cube rooms, the ramp most probably passes beneath the ascending east staircase. Through the open doorway to the west you can still see one of the cube rooms.


Looks like there's only one path to take, so let's take it.

>n
Top of Stairway
You are at the top of a sixteen-step stairway. It leads west and down. The strange passageway into the cube rooms lies to the south. The walls here are painted in somber colors -- deep ochres, browns and blacks, but the scenes the paintings depict are oddly gay. Priests smile, their hands lifted up high to Amun Ra, offering flower petals in their palms, while a young girl, bedecked in black, stands by watching, a twisted smile on her face.


I'm kind of surprised that they would use "gay" to mean happy in a game released in 1983. Anyway, let's see what's at the bottom of this staircase.

>d
Bottom of Stairs
You are at the bottom of the sixteen-step stairway. The stairway goes up to the east, while to the west is solid plaster. Painted on the plaster are some hieroglyphs.


Looks like we've reached a dead end...but I doubt that there would just be a stairway leading to a wall. Might as well see what the hieroglyphs say, though.

>read hieroglyphs
Code:
*->  #  !!!  ::  ...>  .-


Translation: "Remove the plaster and go west". So, it looks like we'll have to remove the plaster. But how to do that...and what of the other unsolved puzzles, for that matter?

Exits:
North from Chamber of Ra.
North from Cube (b).
South from Cube (b).
North from Cube (c).
North from Cube (d).
West from Cube (e).

Inventory:
A silver chalice
A golden chalice
A bronze torch (lit and burning)
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 105 out of a possible 400, in 217 moves.
This score gives you the rank of a poor professor.

Finally, a new rank!

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.
Getting the beam out of the mast hole in the royal barge.
Removing the plaster in Bottom of Stairs.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway

Pyramid, Cube area
Code:
  | | |
a-b-d-c-a g
  | |     |
   -e-----f
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (papyrus scroll, first brick, third brick, fifth brick)
f=Turning Passage
g=Top of Stairway (down to Bottom of Stairs)

Pyramid, ???
Code:
a
a=Bottom of Stairs (up to Top of Stairway; you are here)

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (pick axe, shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box, ancient map)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim)

Deaths: 5 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring)
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  #67  
Old 09-18-2017, 07:39 AM
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Burn...the plaster?
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  #68  
Old 09-18-2017, 08:13 AM
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examine the plaster.

try hitting it with the pickaxe maybe?
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  #69  
Old 09-18-2017, 09:21 AM
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Quote:
Originally Posted by Taeryn View Post
examine the plaster.

try hitting it with the pickaxe maybe?
Pickaxe sounds good. I didn't remember we had a pickaxe.
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  #70  
Old 09-19-2017, 10:04 AM
Kahran042 Kahran042 is offline
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Quote:
Originally Posted by Gerad View Post
Pickaxe sounds good. I didn't remember we had a pickaxe.
We did. Unfortunately, we left it in the barge. So, after backtracking and recovering it...

>hit plaster with pick
The chips fly where they may as you relentlessly flail at the plaster with your trusty pick axe. In just a few minutes you manage to clear all the plaster from the doorway.


And now to follow the rest of the instructions in the hieroglyphs.

>w
Narrow Passageway
You are at the east end of what seems like a long, straight passageway. After carefully looking over the walls, stones and floor, you determine that it is safe to proceed.


If it's safe to proceed, then let's do it!

>w
Narrow Passageway
You are in the middle of a long, east/west passage. The passage is narrow and seems to be little more than a hallway hewn out of stone.


Might as well go all the way.

>w
Narrow Passageway
You have reached the west end of the passage. Before you is a door surrounded by a heavy timber frame. The door is entirely blocked up with plaster. Toward the bottom of the north wall and the south wall, about three inches off the floor, are two small niches. There are some hieroglyphs on the plaster.


And, where there are hieroglyphs...

>read hieroglphs

Code:
             .
<-*  #  /!\  -  #  (=  =)

::  *->  #  !!!


Yes, I made a typo there. Good thing that the parser only needs the first six letters to be correct. :P

Anyway, the hieroglyphs translate to "Place the mast on the niches and remove the plaster." Looks like we'll need the mast here. But how to get it?

Exits:
North from Chamber of Ra.
North from Cube (b).
South from Cube (b).
North from Cube (c).
North from Cube (d).
West from Cube (e).

Inventory:
A pick axe
A silver chalice
A golden chalice
A bronze torch (lit and burning)
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 115 out of a possible 400, in 248 moves.
This score gives you the rank of a fumbling beginner.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.
Getting the beam out of the mast hole in the royal barge.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway

Pyramid, Cube area
Code:
  | | |
a-b-d-c-a g
  | |     |
   -e-----f
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (papyrus scroll, first brick, third brick, fifth brick)
f=Turning Passage
g=Top of Stairway (down to Bottom of Stairs)

Pyramid, ???
Code:
d-c-b-a
a=Bottom of Stairs (up to Top of Stairway)
b=Narrow Passageway
c=Narrow Passageway
d=Narrow Passageway (niches; you are here)

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box, ancient map)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim)

Deaths: 5 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring)

Last edited by Kahran042; 09-19-2017 at 11:53 AM. Reason: Adding the central and western parts of the Narrow Passageway to the map.
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  #71  
Old 09-19-2017, 10:25 AM
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There's no way this is right, but maybe use the pickaxe to lever it out?
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  #72  
Old Yesterday, 04:41 PM
Kahran042 Kahran042 is offline
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Quote:
Originally Posted by Gerad View Post
There's no way this is right, but maybe use the pickaxe to lever it out?
I'm afraid that you're right about not being right. Frankly, I'm not even sure how I would input that as a command. I will say, though, that that puzzle could be described as "simple, but unintuitive" - it doesn't require any items, but it's not exactly straightforward what you have to do. If no one has figured it out by tomorrow, I'll show it off then.
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  #73  
Old Today, 05:57 AM
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lift it up from above?

When we tried to take it from below, it seems like the problem was that we couldn't because the hole in the deck was too small to pull it out at an angle.
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  #74  
Old Today, 11:42 AM
Kahran042 Kahran042 is offline
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Quote:
Originally Posted by Taeryn View Post
lift it up from above?

When we tried to take it from below, it seems like the problem was that we couldn't because the hole in the deck was too small to pull it out at an angle.
Seems logical, so might as well give it a shot. After heading back to the barge...

>lift mast
You'll need two hands to do that. Better put everything down.


Good idea.

>drop all
pick axe: Dropped.
silver chalice: Dropped.
golden chalice: Dropped.
bronze torch: Dropped.
The barge immediately catches fire in a tremendous flash and, before you know it, you're heated to a toasty 1000 degrees. Not being made of asbestos has its disadvantages, as you quickly realize....

**** You have died ****


It looks like we're on the right path...but how to avoid incinerating ourselves?

Exits:
North from Chamber of Ra.
North from Cube (b).
South from Cube (b).
North from Cube (c).
North from Cube (d).
West from Cube (e).

Inventory:
A pick axe
A silver chalice
A golden chalice
A bronze torch (lit and burning)
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 115 out of a possible 400, in 262 moves.
This score gives you the rank of a poor professor.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.
Getting the beam out of the mast hole in the royal barge.
  • Finding a way to safely drop off the torch on the barge.
Removing the plaster in Bottom of Stairs.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway

Pyramid, Cube area
Code:
  | | |
a-b-d-c-a g
  | |     |
   -e-----f
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (papyrus scroll, first brick, third brick, fifth brick)
f=Turning Passage
g=Top of Stairway (down to Bottom of Stairs)

Pyramid, ???
Code:
d-c-b-a
a=Bottom of Stairs (up to Top of Stairway)
b=Narrow Passageway
c=Narrow Passageway
d=Narrow Passageway (niches)

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge (you are here)
f=Fore Cabin (shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box, ancient map)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim)

Deaths: 6 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring, dropped a burning torch on a wooden barge)
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  #75  
Old Today, 12:39 PM
Mogri's Avatar
Mogri Mogri is offline
Yes, let's feast!
 
Join Date: Sep 2011
Location: Austin, TX
Posts: 14,321
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Place the torch in the conveniently-located hole?
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  #76  
Old Today, 03:22 PM
Gerad's Avatar
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 6,399
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Quote:
Originally Posted by Mogri View Post
Place the torch in the conveniently-located hole?
I was going to say "drop everything somewhere else" but Mogri's is more likely to be the answer.
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infidel , interactive fiction , let's play

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