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  #181  
Old 03-20-2017, 07:11 PM
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I just finished the boss at the amusement park and holy shit, this game is goddamn amazing so far. I love the music so much.
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  #182  
Old 03-20-2017, 08:49 PM
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Aaaaaargh I did it to myself again:

I finished the Forest Zone part, and reported straight away to Anemone. Argh. Now I HOPE the Lunar Tear there is still outside range for the plot triggers so I can complete Emil's Memories this go-around.

I actually fought the Animal-Loving Machine this time, and opened new quests from it. I'm still wondering what that "Of Beasts And Machines" quest marker from the previous game was.

Speaking of markers, "Speed Star" somehow moved to the left of the rope bridge from the Mall side, but... there's nothing there. Ah well.

I knew where "Amnesia" would end up as soon as I got the quest. But I didn't expect Emil and his cheery music to make a few rounds in the background while the quest giver was losing grip on reality. That was darkly hilarious and surreal.

I finally completed "Parade Escort" (and yeah, I tried with pure combat and failed; tried again by hacking all the medium bipeds at the end and didn't have a single casualty.) The update to THAT mission was a hell of a troll.

Is there any kind of indicator as to which hacked machines will explode outright, and which ones will allow me to remote into them?
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  #183  
Old 03-21-2017, 12:51 AM
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Did anyone do Jackass's Research sidequest and realize why it has a kind of weird price on it? Just buy two. Hahaaaaah!

Edit: Woops. I just realized I'm wearing the YoRHa-issue Blade which gets Discount at Level 2. Still though, that was hilarious.

Last edited by Oathbreaker; 03-21-2017 at 01:11 AM.
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  #184  
Old 03-21-2017, 09:14 AM
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I lucked out. The final Lunar Tear for Emil's Memories was still just barely outside the point-of-no-return mission marker for Missile Resupply, so I was able to get to it even as Nines started his context-sensitive dialogue.

And...

Dammit, Yoko Taro ;_; I expected the tugging of SOME heartstrings, some revelations about Emil's travel from Nier to Automata, but I didn't expect to find myself at THAT particular place, in a garden FULL of Lunar Tears, with Kaine's Theme coming at me like a soul-punching freight train. I don't care that it doesn't make sense that Kaine's old home is now underground and directly connected to a shopping mall, I was moved enough when I first saw the field of Tears (ha), but when I walked closer to the little shack, started piecing things together, and it hit me that this was Kaine's old house and the original Emil had been taking care of it for millennia I just couldn't. I mean, what it means for Kaine, what it means for Emil, what it means for Nier himself. Gah. And the YoRHas don't know any of that backstory, only we do, they're only responding directly to this Emil's own plight (which was enough of a gut punch on its own.)

"Thanks, friendo!"

Emil is too good for the world.


I also had enough Machine Cores to sell off and complete "Half-Wit Inventor", which was cute. I love how the aliens are just MacGuffins, to the point that their appearance is literally just the stereotypical Japanese Martian (if American aliens are Grays, Japanese Martians are shaped like jellyfish). But when I noticed the update in the Village Machines bestiary and checked it out, I took the time to really, REALLY appreciate all the custom mods and paintwork the machine lifeforms have had done on themselves, and it's amazing how much personality a little stubby body with a ball for a head can gain when they paint on glasses, smiles, makeup, or even a suit and a tie, to say nothing of actual clothes like the desert ones or the forest ones.

The basic machine lifeform body may seem like a "simple" "enemy design" at first, but they can display so much complexity (either by their own mods, or by further add-ons and combinations) that I wonder if this design is also a commentary on human appearance too. At a basic level, we all have the same basic "design" with relatively minor differences, and would probably all look as similar to a completely alien perspective as the machine lifeforms look to us. This is evident even within the game, where a huge amount of YoRHas are identical, and I'm sure there's at least two other units with 2B's exact appearance on the big status screen at the Command Bridge.
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  #185  
Old 03-21-2017, 01:28 PM
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Zef: Emil mentions this - he was responsible for putting the sanctuary beneath the mall, or the mall above the sanctuary. It was his way of hiding and preserving it beneath an extant monument. The result actually makes the emotional beat stronger. You come out of someplace vapid and empty, commercial and entirely free of meaning or sentimentality, to THAT place. Emil didn't explain it; the player must connect those dots. So Taro ensures that the emotional impact of that scene will be immense because the player generates it for themselves. It really is exceptional. And it's a reminder that the original game happened and left its mark on the world, which is a useful lens.

Without spoiling too much, one of the game's central theses is that of identity and where it comes from and how it's developed, and that thesis is all the fuck over the things you mentioned. Appearance is part of identity.

Last edited by Kylie; 03-21-2017 at 03:35 PM.
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  #186  
Old 03-21-2017, 01:55 PM
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How does one win the third race against Speed Star?
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  #187  
Old 03-21-2017, 02:45 PM
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Thanks for that explanation, Kylie. I did record a video of the cutscene, but I might have been too emotionally compromised to absorb all of the dialogue in real-time.

As for the other part, the game certainly hasn't been coy about it, but like you said before, sidequests play a very important part in building the central narrative too.

I think it was "Sartre's Melancholy" where 9S looks at the Machine With Makeup and at Jean-Paul and is befuddled by the notion of machine lifeforms having genders. The main plot directly states that Adam deliberately tries to emulate everything about humanity, and Eve goes along because he loves and wants to please his brother, but ordinary machine lifeforms and all types of androids were doing that before the bishonen caught a whiff of it. OK, sure, androids may have been given a basic human personality template for better interfacing, but they developed their own tastes, dislikes, relationships, hobbies, even fashion. And disconnected MLs apparently looked upon human history and various bits of culture as their guiding principles, for better and worse. But while very few androids disconnect from the network desert their position despite having (an apparent) freedom of choice, seems to me that the majority of MLs eventually lost that connection naturally, and were forced to literally make something of themselves using structures and archetypes left behind by humanity.

Which in turn makes me wonder whether networked MLs are actually more analogous to YoRHa units than the "freed" ones are. Networked MLs and YoRHas have the same objective: annihilate their opposing number, on command from an unseen (or maybe even missing) authority. The difference is we, the players, take on the perspective of an android, and thus execute its autonomy. We choose for them whether to fight or spare the MLs they encounter, but our own ultimate purpose is to "win the game" --defined by the game's parameters as "retake the planet for mankind". We can sidestep enemy encounters as much as we want, but there's no option to try and speak with Adam, or A2, or even just the Forest Knights. We MUST fight them to proceed, so we do. And we also set our Partner's priorities, effectively programming them to a set of responses. We take away their autonomy for everything except incidental dialogue. If I set 9S as Cautious, he won't do anything unless I initiate combat; if I set him to Aggressive, he'll go and fight on his own --but he'll still have his own thoughts and emotions which he'll express freely and separately from his combat programming. How can I be sure that networked MLs aren't subject to the exact same condition? Maybe even the hostile stubbies that came out all red-eyed and swinging their arms were having a nice chat about boars before we came into their field of vision and prompted a hardwired reaction.

But if I take the complete opposite direction: maybe the ML network is, ahem, a gestalt entity, with each unique ML acting only as a mindless surrogate (ahem). The unit has therefore very little value; if it's blown up, it can be replaced, what matters is the network as a whole --the digital soul that imposes its will through and upon its millions of limbs. An individual machine lifeform networked to the rest has, and wants, no identity for its own. Thus, the villagers, the zealots, the knights... have they lost their connection to something greater, something purposeful, and are desperate to seek their own identity any way they can so they can have a purpose? Would they return to the whole if given the chance? Are the zealots trying to create something like the network, inspired by humanity? Inspired by their own desires? Inspired by the storybook tale of the "volcano god" and the "treasures"? (I've only watched up to the "Patricide" storybook) Or are the network, the volcano god, and the zealots' own god three unrelated concepts?

Adam was created from, but can willingly disconnect from, the network, and he also tries to emulate mankind. Is he exerting the will of the gestalt in doing so, or has he become its will, and is trying to lead machine lifeforms towards a new social evolution? He chose his name from the Bible, so does he consider himself the first creation of an entity still beyond him? (The network?)

Speaking of networks, what about our own network functionality? We pray for fallen units; when we repair them, they become mindless surrogates that act on simple, hardwired programming, until they exhaust themselves and self-destruct. Their actual identity is in some other body, elsewhere in the world; without it, the android really is just a naked, unadorned, generic doll.

In any case, I do so love Route B for how it challenges the player with our own notions of cruelty, mercy, and video game banality. Because we can hack literally anyone in the game, we can also possess them or make them explode against their will. So... should we? It was supposedly horrifying when Beauvoir did the same thing to the crucified androids, so why aren't we horrified when 9S does it to very obviously sentient MLs? And isn't it amazing that Route B started with us controlling a little stubby desperately, but futilely, trying to heal a damaged biped, and then the prologue ended with 2B and 9S in basically the exact same position? Did THAT 9S realize the irony of mocking the stubby for its efforts when he was later damaged beyond repair?


I have no more sidequests to complete in Route B, so it's likely I can finish it tonight. Like with the original Nier, I can't wait to see if any of the above is intended by the game, or if I'm just spinning my wheels. But on the most basic level, I do appreciate the thematic connection between Nier's Gestalts and Replicants, and Automata's androids with their unique "uploaded" souls and their replaceable bodies.
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  #188  
Old 03-21-2017, 03:36 PM
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Zef: compare and contrast your first spoiler paragraph with the information you get from Jackass upon completing her first sidequest.
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  #189  
Old 03-21-2017, 08:25 PM
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I wasn't interested in this game at all, because it featured a sexy robot and looked very Anime, both of which are things I don't really care for, but the most recent Waypoint Radio spent a lot of time discussing how the game spent a lot of time on using robots and AI to discuss self and existence, which is exactly the type of high-concept sci-fi that I love. So, questions for all you folks who seem to be loving this game:

-How is the story, and how much does it deliver on the concepts I mentioned above? Where does it place on the scale of quality between Good for Video Games and Actually Good? How much cringeworthy anime is there? It's been a long time since I bought a video game for its narrative, mostly because they're usually bad. How does this compare to other games with narratives that you've enjoyed?

-How is the world? I can forgive a lot if the world is cool and interesting to explore. The trailers I've seen have looked pretty gray; how much does that hold up throughout the game?

-How is the actual gameplay? I don't really play that many character-action games (the only one I've played is the new Devil May Cry, which was fine, but not something I felt any desire to go back to); does this do anything unique or is it just another game in that mold? I'm not really worried about it being too hard, as I've heard about the options to make it easier; I'm worried about it being interesting. I don't really care how good the plot is if I have to button mash past the monotony of a billion identical robots to get to it.

Feel free to answer any or all of these questions, and thanks for bearing with my skepticism.
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  #190  
Old 03-21-2017, 08:54 PM
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Quote:
Originally Posted by Emcee Escher View Post
I wasn't interested in this game at all, because it featured a sexy robot and looked very Anime, both of which are things I don't really care for, but the most recent Waypoint Radio spent a lot of time discussing how the game spent a lot of time on using robots and AI to discuss self and existence, which is exactly the type of high-concept sci-fi that I love. So, questions for all you folks who seem to be loving this game:

-How is the story, and how much does it deliver on the concepts I mentioned above? Where does it place on the scale of quality between Good for Video Games and Actually Good? How much cringeworthy anime is there? It's been a long time since I bought a video game for its narrative, mostly because they're usually bad. How does this compare to other games with narratives that you've enjoyed?

-How is the world? I can forgive a lot if the world is cool and interesting to explore. The trailers I've seen have looked pretty gray; how much does that hold up throughout the game?

-How is the actual gameplay? I don't really play that many character-action games (the only one I've played is the new Devil May Cry, which was fine, but not something I felt any desire to go back to); does this do anything unique or is it just another game in that mold? I'm not really worried about it being too hard, as I've heard about the options to make it easier; I'm worried about it being interesting. I don't really care how good the plot is if I have to button mash past the monotony of a billion identical robots to get to it.

Feel free to answer any or all of these questions, and thanks for bearing with my skepticism.
Answers from me, someone who loves this:

1) Actually Good. That said, it treats its audience like adults. So it engages more in questions than in answers; like its predecessor, it's not an Epic Quest To Get The Fifteen X. It's on par, for me, with really good spec fi.

2) The world is very deliberate. Literally everything is in service to the story (the fighting is fun, quick, and tight) but without spoiling more: a world that was a joy to be in and to navigate - BotW's world, for example - would undermine much of what the game has to say. Color use is not all gray, but it is deliberate, and much of it is muted for that same purpose. It's not unpleasant or difficult to navigate, and it can be a lot of fun, but holding it up against Horizon or BotW would be an inaccurate comparison - those worlds are exploration, but without purpose.

3) Gameplay is Bayonetta. By and large, it's Platinum, and so melee combat, as noted, is pretty tight. Melee is not the only thing you'll be doing and to say more would kind of spoil it. But generally combat has enough to do and is dynamic enough that it's interesting, and there is a mechanism in the game that makes every fight matter. But there's plenty of things that make it stand out from the standard Platinum mold; they just take a little time to get to.

Waypoint's review is really the best one you're going to get - this game is a lot of really good high-concept spec fi. The best I've played, tbh. And it's a mechanically tight execution on that. With an exceptional soundtrack, too.

Last edited by Kylie; 03-21-2017 at 11:09 PM.
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  #191  
Old 03-21-2017, 09:06 PM
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Spoilers involving an early-game sidequest: I have to admit I lost it when that remix of Song of the Ancients started playing during the battle against the rogue YoHra androids.
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  #192  
Old 03-21-2017, 10:30 PM
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How do I get the Emil's Memories sidequest? I didn't do many sidequests on my first run-through of the game, and I'm trying to do a lot of them on my second go around. This one however clearly provides the sort of increased linkage to the first game I've been dying to get.

And I hope the rogue YoHra androids are in the second route too, because I love that music but avoided the quest. And, yes, I know there is one remix of it early in the first route with a Goliath.
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  #193  
Old 03-21-2017, 11:07 PM
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Originally Posted by Onomarchus View Post
How do I get the Emil's Memories sidequest? I didn't do many sidequests on my first run-through of the game, and I'm trying to do a lot of them on my second go around. This one however clearly provides the sort of increased linkage to the first game I've been dying to get.

And I hope the rogue YoHra androids are in the second route too, because I love that music but avoided the quest. And, yes, I know there is one remix of it early in the first route with a Goliath.
1) Clear Route B up through the Forest King/A2. Go talk to Pascal about A2. At that point you'll occasionally see an Emil symbol on your map in the city. He zips around on a vehicle. Shoot him to stop him and open his shop and talk to him.

Once you've talked to Shopkeeper Emil, go to the Commercial Facility. Near a corner is a white flower that illuminates its surroundings. Approach it. This begins the Emil's Memories quest. Do this quest ASAP. Keep in mind you have IMMEDIATE access to the Flooded City in Route B; you don't have to unlock it.


2) They are.
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  #194  
Old 03-22-2017, 09:58 AM
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I started Route C last night.

I want to destroy every last machine on Earth.
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  #195  
Old 03-22-2017, 11:49 AM
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NieReR: "My GOD, 2B!
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  #196  
Old 03-22-2017, 01:41 PM
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I just love that the game is making me FEEL that way especially after the Machine-related diatribe I went on yesterday. And while I had planned to only play up to the save point after Ending B, I couldn't help myself --I had to "try out" the opening to Route C, and, well.

I'm very much aware of the irony of crying foul when the shoe is on the other foot. And I'm absolutely sure Taro intended it exactly that way.

After all, Nines' path was brilliant --most of Route B is both about him forcing his way into other peoples' minds and ripping their secrets out into the open, and literally possessing others to do his bidding, eliminating their individual will and autonomy regardless of their condition. Sure, it's a gameplay element --he's a Scanner, so his strength is in hacking, there's even a Trophy for it, and these are Machines, so they're the perfect targets. And if he can take them over completely and infiltrate other Machine settlements (another Trophy)? Or if he can covertly control one and have it destroy its fellow Machines without reprisal (yet another Trophy)? He makes the game so easy that way! Why bother with his (relatively) weak melee combat when he can just hack into an arm-cannon biped and shoot Machines at point-blank range for an instant-kill? (Which I, er. Um. I absolutely did not indulge in with every single Desert Zone Machine. No. I did not. I don't know what you're talking about.) And it all culminates in him using the Terminal at the android home to hack into progressively stronger Machines from SPACE, with absolute impunity and zero risk to himself. He even took note of spare dead bodies he could take over in case the current one was destroyed. HE BECAME A VIRUS, A DEMON THAT RESURRECTED THE DEAD, FROM WHICH THERE WAS NO DEFENSE, IT WAS ONLY A MATTER OF TIME UNTIL HE GOT TO YOU AND YOU BECAME HIS PUPPET, as far as Machines were concerned.

Yeah, I was intrigued and amazed at his own tragedy during his imprisonment in the Machine Network and his fragmentation during the Eve battle, but the way his "gameplay" skills mesh with the narrative floored me when the Machines DID THE EXACT SAME THING TO YORHA.

AND I WAS FURIOUS AND VENGEFUL TOWARDS THEM FOR IT.

EVEN THOUGH I HAD DONE IT TO THEM AN HOUR BEFORE.

Ahem.

I can't even fault them for the unequivocal malice behind their taunts when they did that. It made me even angrier, yes, to see the Machines take pleasure in turning the rest of YoRHa against me, but... didn't I just say that hacking into them made 9S's path easier, and more enjoyable? I even gloated to myself for outsmarting the game when I found Emil's home, plagued with Enhanced Machines, and ended up fighting just ONE enemy because I kept hacking and jumping from Machine to Machine and blowing them up without reprisal, all the way to the bottom. So if the game was written deliberately to challenge me as both audience and participant, what moral ground do I have to get angry at it when I made my choices willingly, and mere hours after I literally said:

Quote:
Originally Posted by Zef View Post
I do so love Route B for how it challenges the player with our our own notions of cruelty, mercy, and video game banality. Because we can hack literally anyone in the game, we can also possess them or make them explode against their will. So... should we?
I said this, and I still went and did it, enjoyed it, questioned the validity/morality of 9S becoming an omniscient, unstoppable viruscontroller, and then had the gall to get furious when the Machines did it to me and my own, forcing me to destroy friends and characters I cared about because the game would not let me run away from the consequences unlock the doors otherwise.


God damn, Yoko Taro. I love this game.

And THEN Route C really took its gloves off and donned brass knuckles.

(Incidentally, having Route C as the de facto on-disc sequel to AB is amazing. Absolutely perfect. It even has the credits again and everything! It reminds me of Taro's idea of having a Drakengard 4 instead of a 3, and having that game revolve around the mystery of the missing Drakengard 3.)


Having you crash at the Flooded City was perfect. I honestly thought that the infection rate was directly related to checkpoints in your trajectory/distance to the goal, but I was only half-right: it DOES jump suddenly at certain, controllable spots, but everywhere else, it just keeps climbing. And it WILL give you a game over if you don't make it to the goal. Coming out of the pipes, I made the mistake of trying to head directly to the Mall through the nearest path, but I was surrounded by so many enemies straight away I fell into the lake at the bottom of the Ruins. It took me FOUR TRIES to get out of there, what with 2B's systems failing as soon as I reached the top of the ladder and tried to jump to the crater floor. And once I finally made it to the crater floor... gyaaaagh. Goliaths, Flying-Types, at least one Linked-Sphere, and a bazillion Stubbies and Small Bipeds.

I didn't want to fight, I just wanted to get out of there I wanted them to leave me alone But they kept hounding me and attacking me and sending me flying and delaying 2B's teeny-tiny recovery windows.

Why would these things attack someone who wasn't even being hostile to them. Why would they attack someone who was clearly running away from them. Why would they attack someone who didn't even have weapons.

It was frustrating. I would barely get back on my feet before I got punched across the crater again. My heart was racing and I hated, hated, HATED he machines for not leaving me in peace. It was already a huge effort just WALKING to my goal, and here these things were only making it harder, making me groan every time they punched me and undid all my efforts, and I couldn't even fight back to catch a breather. I only escaped the crater at around 70% infection, tried to ride a moose all the way to the goal, but I fell off automatically in under ten seconds. When I lost visuals, and the screen turned black and white, I thought, hey, I remember this from the trailer, maybe the infection IS story-driven and I can still make it to the Mall. But nope. I met a very [p]itiful end in an alley right next to Father Servo's building.

My second attempt went better, I went the other way around when climbing out of the crater and didn't fight a single Machine (I did get shot a couple of times near the "arch" and the tower), but I swear I made it to the goal at 99.9% infection.

I then spent about an hour destroying every last Machine in the Ruins with 9S. With hacking. While being fully aware of the irony of it. And I still feel "rightly" vengeful and furious towards Machines despite the game putting me on the spot for it.


God damn, Yoko Taro, I swear, this game.
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  #197  
Old 03-22-2017, 03:02 PM
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Any tips for the racing sidequests? I usually lose the second race by a couple of seconds.
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  #198  
Old 03-22-2017, 03:28 PM
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Any tips for the racing sidequests? I usually lose the second race by a couple of seconds.
General tips:

1. You only need to dash once. If you keep moving forward, you will preserve your momentum, even if you step off a ledge (the character will roll into it and keep going automatically). But every time you dash, it resets the speed and kills the momentum you've built up.

2. Don't jump down to a lower ledge, since it will add a small pause and vertical distance. Like stated above, just step off.

3. Use a chip configuration that maxes out your Movement Speed to an extra 20%.

4. Speed Salves aren't all that necessary, but they can help. But don't waste time using two Speed Salve (S)s when you can use a 30-second one.

5. Practice the Pod Kick (Press R1 + X in midair) so you can get good at IMMEDIATELY following up with an air dash. But mind that sometimes the game prevents Pod Kicks and you just end up grabbing onto the Pod and floating slowly to the ground, so give it a few practice runs to see where you can and can't use it during the race.

This video makes a few mistakes (like multi-dashing or jumping off the ledges) but it should help you plot out your course.
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  #199  
Old 03-22-2017, 04:31 PM
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I'm waiting until I reach whatever The Ultimate Ending is before making any huuuuge posts (though I am very much enjoying Zef's and others') just because who even knows how many more crazy layers there are to peel back between where I am and what ends up happening and being revealed by the end, but I will just say this:

Routes A and B were fantastic, with delightful Yoko Taro flourishes and some wonderful moments and breathtaking environments, and of course scope and polish far beyond the first game's. But though I enjoyed it all, I did (and still do regarding Routes A and B at this point, to be honest) have a few nitpicks about it that I felt left it falling short of the original in some important ways, and that it was just somehow missing a certain je ne sais quoi. I definitely wasn't disappointed by it or anything, but just started expecting that it would be one of those cases where this one is maybe even objectively better than the first, but it just wouldn't end up clicking for me quite as well.

But now I'm half-way (or more? or less?) through Route C, and HOLY SHIT. The game finally feels like it's gone well and truly NIER, and I literally could not be more overjoyed with it all. Overjoyed in the 'love that crushes like a mace' Yoko Taro sense, of course, but that's exactly what I hoped for. No idea where things are going to end, but if this whole experience sticks the landing, then my God. MY GOD.

Also, I'm glad that this game already seems to have made waaaay more of a positive splash and been more widely embraced than the original game ever managed, despite this one coming out so close to bigger releases. I worried it would end up tragically overshadowed, but by all accounts the game actually seems to be doing quite well, at least from what I can tell. And the critical reception is glowing! For a Yoko Taro game! It's hard to know from his interviews whether he himself cares about such worldly concerns, but I'M glad, anyway.
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  #200  
Old 03-22-2017, 04:43 PM
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Mightyblue Mightyblue is offline
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Yoko Taro is an ideas guy, and Platinum is a excellent game design house. I'm not surprised that melding the two results in good shit.
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  #201  
Old 03-22-2017, 05:28 PM
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I'm halfway through the second playthrough and...it's been a slog. Are you sure it's going to pay off?

I only played through Nier once, and I knew I wasn't getting the whole story, but I loved it. There was so much more drama and so many more meaningful characters even in just the first loop.
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  #202  
Old 03-22-2017, 06:42 PM
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I find Route A and now Route B lacking that arcade "Nier" feel, maybe even enough of that "Yoko Taro" feel, so I am heartened to hear this should change instantly once I reach Route C. Patience.

I read in a review that the game has twenty-six endings with 5 of them being full fledged ones. Hot damn. It's like a Space Quest game, where part of the appeal is finding all the ways to die or fail. We're glad you could play Nier: Automata. As usual, you've been a real pantload.
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  #203  
Old 03-22-2017, 07:52 PM
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Emcee Escher Emcee Escher is offline
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Thanks for responding to my questions Kylie! Your responses (plus the fact that skipping out on a mediocre Mass Effect game means my budget is a little looser) sold me on this game... until I went to the Steam page and saw that my computer doesn't even reach the minimum requirements! I did a little research and apparently the PC port is pretty bad and not running well even on computers that do hit the required specs. I might buy it and try to get it running in the two-hour grace period for Steam refunds, but that will probably have to wait till a patch or mod comes out that fixes some of the problems, and even then, I'm not that optimistic with my current graphics card. Between this, Breath of the Wild, and Persona 5, this month seems to be the month of games that I'm not going to be able to play without dropping a significant chunk of change on hardware.
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  #204  
Old 03-22-2017, 08:54 PM
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R.R. Bigman R.R. Bigman is offline
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I spent an hour in the desert scanning for relics and I feel like removing my own OS Chip right now. I need that lore! And to complete a quest. I did manage to randomly dig up a certain horribly overpowered weapon from the previous game, as well.
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  #205  
Old 03-22-2017, 10:14 PM
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Kylie Kylie is offline
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Quote:
Originally Posted by R.R. Bigman View Post
I spent an hour in the desert scanning for relics and I feel like removing my own OS Chip right now. I need that lore! And to complete a quest. I did manage to randomly dig up a certain horribly overpowered weapon from the previous game, as well.
That quest is the worst one. If you have one relic on you, no others will appear. Each relic only appears in one place, and they only appear in a certain order. So a place that was empty before may have a relic in it later. I KNOW the fourth won't appear at all if you haven't turned in the others. This and Speed Star are the two quests I have actual gripes about.

Relics: As I recall, the third and fourth pretty much both appear around the outer edge of the zone illuminated by the save point. TBH looking up a guide on this one is no shame.
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  #206  
Old 03-23-2017, 08:46 AM
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Inactive Blacksmith Inactive Blacksmith is online now
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I haven't seen much of the game but I enjoy how this game gets dark without being exploitative. This is mostly coming from sidequests thus far.

And I know this isn't first game to have the feature but I like how dead player bodies tip you off that something dangerous may be near by. EDIT: And the potential despair of finding them in peaceful areas.

Last edited by Inactive Blacksmith; 03-23-2017 at 09:08 AM.
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  #207  
Old 03-23-2017, 09:49 AM
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Zef Zef is offline
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Just messing around, exploring at random, I came across a deep cave.

It was FULL of dead androids. As in, you couldn't take three steps without getting a prayer prompt.

I got the hell out of there and won't come back until I've got many, many more levels on me than I do now.

It also got meta at the Abandoned Factory, during the late-game "Twisted Religion" quest, on the conveyor belts with the hydraulic presses. I observed for a while, and, apparently, if you die there your corpse is deposited right at the start of the belt, but it DOES get picked up and, er, conveyed all the way to the end, but it doesn't vanish into the duct, it's piled up with all the other bodies that spawned in the area. And then another body is left there. And another. And another.

(But I did chuckle when I first met Pascal and he insisted his village was peaceful even though he had a dead android literally at his feet and a second one a few yards away..)
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  #208  
Old 03-23-2017, 03:25 PM
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Kylie Kylie is offline
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Quote:
Originally Posted by Deptford View Post
I'm waiting until I reach whatever The Ultimate Ending is before making any huuuuge posts (though I am very much enjoying Zef's and others') just because who even knows how many more crazy layers there are to peel back between where I am and what ends up happening and being revealed by the end, but I will just say this:

Routes A and B were fantastic, with delightful Yoko Taro flourishes and some wonderful moments and breathtaking environments, and of course scope and polish far beyond the first game's. But though I enjoyed it all, I did (and still do regarding Routes A and B at this point, to be honest) have a few nitpicks about it that I felt left it falling short of the original in some important ways, and that it was just somehow missing a certain je ne sais quoi. I definitely wasn't disappointed by it or anything, but just started expecting that it would be one of those cases where this one is maybe even objectively better than the first, but it just wouldn't end up clicking for me quite as well.

But now I'm half-way (or more? or less?) through Route C, and HOLY SHIT. The game finally feels like it's gone well and truly NIER, and I literally could not be more overjoyed with it all. Overjoyed in the 'love that crushes like a mace' Yoko Taro sense, of course, but that's exactly what I hoped for. No idea where things are going to end, but if this whole experience sticks the landing, then my God. MY GOD.

Also, I'm glad that this game already seems to have made waaaay more of a positive splash and been more widely embraced than the original game ever managed, despite this one coming out so close to bigger releases. I worried it would end up tragically overshadowed, but by all accounts the game actually seems to be doing quite well, at least from what I can tell. And the critical reception is glowing! For a Yoko Taro game! It's hard to know from his interviews whether he himself cares about such worldly concerns, but I'M glad, anyway.
You have no IDEA how glad I am that you're playing this, you don't even KNOW, and I can't wait til you have a complete experience!

Quote:
Originally Posted by Zef View Post
Just messing around, exploring at random, I came across a deep cave.

It was FULL of dead androids. As in, you couldn't take three steps without getting a prayer prompt.

I got the hell out of there and won't come back until I've got many, many more levels on me than I do now.
Oh my god I'd have murdered an android to get you to go further. But of course, no auto-save, good instinct.

Quote:
Originally Posted by Zef

It also got meta at the Abandoned Factory, during the late-game "Twisted Religion" quest, on the conveyor belts with the hydraulic presses. I observed for a while, and, apparently, if you die there your corpse is deposited right at the start of the belt, but it DOES get picked up and, er, conveyed all the way to the end, but it doesn't vanish into the duct, it's piled up with all the other bodies that spawned in the area. And then another body is left there. And another. And another.
This, specifically, is what I referred to in my first post. I couldn't find my body because I died on the conveyor belt. I made it out of the factory - but died on the boss immediately after, thus losing ALL of my chips. And I had no recovery items. At all. So I had to play through the rest of the game - at which point you can no longer restock - without taking damage.

For those who wish to avoid spoilers: Healing items are cheap so ALWAYS have a huge stock. I don't care how badass you are, losing your body is a real disadvantage. You don't want to be forced to keep losing it.
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  #209  
Old 03-23-2017, 05:24 PM
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Oathbreaker Oathbreaker is offline
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This is a pretty minor thing but I keep thinking about how cool 8B from the YoRHa Betrayers sidequest is. It makes me wish we could have that many weapons visually equipped.
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  #210  
Old 03-23-2017, 05:27 PM
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Sprite Sprite is offline
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Quote:
For those who wish to avoid spoilers: Healing items are cheap so ALWAYS have a huge stock. I don't care how badass you are, losing your body is a real disadvantage. You don't want to be forced to keep losing it.
I keep dying before getting a chance to use an item, even with the auto-recovery chip on. Make one mistake and a boss combos me into oblivion. It's frustrating.

This game is rad, and super queer, but I'm not sure I'll be able to finish it before Persona 5 hits. Zelda has me kind of burnt out on open world stuff.
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cavia , do not fist android girls , don't stop me now , it's happening , nier , nierer my god to thee , platinum games , square enix , this can (not) continue

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